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22nd January


In order to design more complex levels within 'Dupliscape', more mechanics need to be added. A moving platform that moves in a circular motion has been created. This script moves the platform using Time.DeltaTime, as using a rigidbody would of created issues when the player/clones collide with the platform.
A platform that moves vertically has also been added. The code is nearly identical to the horizontal platform, with the positions and directions no moving up and down as apposed to left and right.

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