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12th february

tilemap.png
tileset level.png

A Tile map shown above has been imported into the project. Two layers have been added that use the tiles, one for the background of the level and one for the foreground. This makes the game much more aesthetically pleasing and ensures that the level is in proportion, since the tiles are a set size. 

A Tilemap Collider 2D has been added to the foreground layer. This means that when a tile is added, it acts as a platform within the level. This means I can draw out my level designs using the unity tile map tools. T

 

The collider did cause an issue when colliding with the box colliders on the player and clones. Occasionally the corner of the collider would catch on the tilemap. To fix this I changed the box colliders to edge colliders and drew them around the player/clone.

tilemap collider.png
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