1st, 2nd + 3rd April

The title screen has been redesigned to look more visually pleasing and the fit the new graphic style. Currently all the menu functions are the same.
A laser object has been added. If touched it will kill a clone or the player. This has been added to keep the player and clones in the sections that they need to be in.

The laser uses this script to create a burn affect on the object that hits it. When a player or clone collided with the laser, a coroutine is called to shoot the object away from the laser, change it's colour to red, then deactivate it. GameOver is then called after another short amount of time.


The code to the left is used to add constant glowing effect to the laser, making it fade in and out as time changes. It does this by manipulating the alpha of the sprite renderer colour and using a boolean to determine whether to fade it out or fade it in.

The movement script has been heavily modified and it now a movement manager. This script has all the same movement code as the previous version, but now applies it to a list of provided objects instead of only the object it is attached to. This means that each scene only runs one movement script that manipulate all the objects at once instead of having a movement script attached to each object that needs movement controls.
The toggle object script has also been modified to take a list of objects instead of just one object. This allows the toggle switch to manipulate several platforms within the scene at the same time with the use of only one script.

Levels 5 has been rebuilt and levels 6-8 have been built. Levels 1-4 have also been modified after some more game play testing and to include the use of the new laser objects. These levels will be constantly modified and adapted to fit the current progress of the project.
Level 1

Level 2

Level 3

Level 4

Level 5

Level 6

Level 7

Level 8
