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29th april

A scene transition has not been added, this is made up of two screens that move in over one scene and move out when the next scene is loaded.
To implement this animation, a load scene coroutine function has been created. This functions triggers the transition animation, waits for a set time then loads the next scene. This function is now used to load scenes within all the other functions within the UI manager, as shown in the code below.



The level number display within the level UI has not been automated. The game managers finds the level number object within the scene and updates the text mesh within in based on the current scene.
A final screen has been created that shows when all levels have been completed!

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