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13th april

levelselect.png

The level selection screen is now  fully functional with an unlock system, a level scroll, beaten and unbeaten level colours and a graphic to show the player which levels they have the picked up the collectable in. 

The save system is now fully functional with the code on the right now working properly. When the main menu is opened the UI manager creates a list for all the data contained in the level buttons and then loads the data from the save file. 

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In the update function it then constantly changes the data within the lists to match the date within the save file.

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This data is then used by each of the level buttons to make sure that the save data is up to date. 

leveldatamanager.png

More levels have been designed and built, with further changes to the play order and some minor tweaks.

Level 12

level 12.png

Level 13

level 14.png

Level 14

level 13.png
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